SKU: 4552481193
oasis pedals

oasis pedals Oasis for Boss GT-1000 – ChopTones

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Description

oasis pedals Oasis for Boss GT-1000 – ChopTonesOasis for Boss GT 1000 Unleash the Brit Rock Revolution with 76 iconic tones Experience the quintessential sounds of British rock with our Oasis, specially designed for all popular guitar amp modelers. This collection brings you closer to the gritty, expressive tones that were pivotal in defining a generation of rock music during the iconic Britpop era. A Sonic Journey Through an Era The Oasis pack is your key to unlocking the wide ranging sonic

Oasis for Boss GT-1000

Unleash the Brit Rock Revolution with 76 iconic tones

Experience the quintessential sounds of British rock with our Oasis, specially designed for all popular guitar amp modelers. This collection brings you closer to the gritty, expressive tones that were pivotal in defining a generation of rock music during the iconic Britpop era.

A Sonic Journey Through an Era

The Oasis pack is your key to unlocking the wide-ranging sonic landscape of one of the most influential bands in British rock history. From raw, acid-soaked riffs to lush acoustic serenades, this pack embodies the spirit of a band known for their rebellious attitude and groundbreaking sounds.

Features Tracks that Defined a Genre

Rediscover the anthems that captivated millions, with settings that replicate the monumental tracks:

    The blistering charge of Supersonic
    The deep, introspective vibe of Slide Away
    The timeless allure of Live Forever
    The acoustic resonance of Wonderwall
    The rising defiance of Don't Look Back in Anger
    Plus, other seminal hits including Champagne Supernova, Morning Glory, The Masterplan, and more!

Each preset is crafted to bring out the rich, emotional essence of these songs – whether you're jamming at home, recording in the studio, or performing live.

Perfectly Tailored for Your Gear

Our Oasis pack leverages the advanced capabilities of top guitar amp modelers, ensuring that every nuance of this legendary sound is reproduced with exceptional fidelity. It doesn’t matter if you’re aiming to recreate historic tones or inspire new creations; this pack offers the tools for every creative endeavor.

Your Gateway to Britpop Legacy

Embrace the energy, the emotion, and the epic narratives woven into each track. Whether you’re a die-hard fan of the era or a modern musician drawing on vintage influences, this pack puts a comprehensive digital anthology at your fingertips.

Step back in time and let each chord strike resonate with the legacy of Britpop. Transform your music with the unmistakable spirit of an unforgettable musical revolution – get the Oasis pack today and carry forward the torch of legendary British rock.

This pack is our tribute to an iconic tone, we're in no way affiliated with the mentioned artists. 

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SKU: 4552481193

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4.0 ★★★★★
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Tinkerer
Pawtucket, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
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robert thompson
Battle Creek, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
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Vincent Marias
Lexington, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
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Joan Rubio
Lexington, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025
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Piotr S.
Pawtucket, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019

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