SKU: 74086765229
metal chain dress

metal chain dress Punk Metal Chain Body Harness Dress with Adjustable Chains

Sale price$20.67 Regular price$22.97
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Description

metal chain dress Punk Metal Chain Body Harness Dress with Adjustable ChainsPunk Metal Chain Body Harness Dress for Alternative Fashion This punk inspired dress is made from durable aluminum chain, designed to enhance your body structure with its streamlined look. The adjustable lobster buckle at the back allows for a customizable fit, making it versatile and comfortable for various body shapes. It can also be split into two pieces, offering more styling options for your alternative wardrobe. IMPORTANT Knowing your body

Punk Metal Chain Body Harness Dress for Alternative Fashion

This punk-inspired dress is made from durable aluminum chain, designed to enhance your body structure with its streamlined look. The adjustable lobster buckle at the back allows for a customizable fit, making it versatile and comfortable for various body shapes. It can also be split into two pieces, offering more styling options for your alternative wardrobe.

IMPORTANT
Knowing your body measurements, refer to the Size Chart to compare them with the actual measurements of the item, which will help you choose the right size to buy.

Product Details

  • Gender: Female
  • Style: Alternative Fashion, Punk
  • Color: Silver
  • The Fabric Composition: Aluminum Alloy
  • The Weight: 1051g/2.32lbs
  • Version: Fitted
  • Soft index: Hard
  • Elastic index: Inelastic
  • Thickness index: Tran Sparent

Consult the Size Chart for the actual measurements of the item to decide the right size for your purchase.

Women's Body Harness Size Chart
PRODUCT
SIZE
Bust
(cm/inch)
Waist
(cm/inch)
Length
(cm/inch)
XS-M 88 cm / 34.65 inch 78 cm / 30.71 inch 40 cm / 15.75 inch
L-XXL 98 cm / 38.58 inch 88 cm / 34.65 inch 42 cm / 16.54 inch

Fitting Size Guide According To The Body Parameters
SIZE
FITTING
Height
(cm/inch)
Bust
(cm/inch)
Waist
(cm/inch)
XS-M will fit 161–170 cm / 63.39–66.93 inch 80–95 cm / 31.50–37.40 inch 60–75 cm / 23.62–29.53 inch
L-XXL will fit 170–178 cm / 66.93–70.16 inch 95–110 cm / 37.40–43.31 inch 75–90 cm / 29.53–35.43 inch

The Item Worn By The Person In The Photo: XS-M
BODY PARAMETERS
Height
(cm/inch)
Bust
(cm/inch)
Waist
(cm/inch)
Hips
(cm/inch)
176 cm / 69.29 inch 85 cm / 33.46 inch 61 cm / 24.02 inch 90 cm / 35.43 inch
Click here to use the measurement converter.

*These charts are for reference only. Fit may vary depending on the construction, materials, and manufacturer.
Please note that actual colors may vary slightly depending on your screen settings and lighting conditions.

How to Measure

Please follow the image instructions below to measure correctly:

Shipping Notes
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Exchange/Return Notes
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SKU: 74086765229

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Xiaomeng Han
Pawtucket, US
★★★★★ 5
Five Stars
Format: Paperback
great
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Reviewed in the United States on September 18, 2016
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Guanxiong Xue
San Leandro, US
★★★★★ 5
go o o o o
Format: Paperback
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Reviewed in the United States on October 21, 2014
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Ryan
Massapequa, US
★★★★★ 1
One Star
Format: Paperback
Exactly the same as the free PDF I downloaded online for my student, only this costs $26 plus tax.
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Reviewed in the United States on April 3, 2017
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Charles
Boise, US
★★★★★ 5
Solid primer well worth the cost.
Format: Kindle
Let's start with the understanding that I was not looking for War and Peace, here. I have always enjoyed the Sam's Teach Yourself in X Hours format, and this is another that gets the balance between what is needed to use the tool well and what is too much information for a beginner right. I was looking for something that could introduce me to this engine, giving enough understanding of the system to allow me to make games with normal use of the internet to get into the fine detail. This book is exactly what I was looking for. It introduces the engine and its main components and the general theory behind them, getting you up and running quickly. While the engine seems to be gathering a following, there is not a lot of material out there for it. This book covers the topics well enough to get functionally proficient without getting so far into the weeds that you would not finish it. The lessons are broken up in a way that makes sense, and there are full game exercises. I really liked the fact that the exercises follow the theory, so you are not simply walking through a bunch of actions that you do not understand, as happens in many "learn by making a game" tutorials. The writing and editing leave some to be desired, but did not get in the way of understanding.
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Reviewed in the United States on May 30, 2018
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Verified Purchase
cybereality
Phoenix, US
★★★★★ 5
Simple and Amazing! A Great Introduction to Godot For Aspiring Game Developers
Format: Kindle
Godot Engine Game Development in 24 Hours is a fine introduction to the Godot game engine, and quite an extensive look at the software. The book is 432 pages, and there is a wealth of information contained here. I’ve just started working with Godot myself, so much of the material was new, but it was explained clearly so anyone can understand. If you are interested in exploring Godot, this would be a excellent buy on your journey. If you are familiar with the Sams 24 hour books, they basically have 24 chapters each focused on a different aspect of the topic. The chapters are not long, and certainly would not take a hour to read each, but it’s good marketing I guess. In any case, I did enjoy that a range of areas were covered. So what’s in the book? We get a look at the scene system, 2D graphics, scripting, a few game demos like a space shooter (2D) and Bloxorz clone (3D), and a networked Bomberman clone (2D). Scripting, input, physics, user interface, project management, materials and shaders, light and shadow, environments, sound, particles, networking, and a bonus 25th chapters about using native code. Yeah, quite a survey for 400 pages. I felt like the authors expect some basic understanding of programming, but otherwise you do not have to be an experienced game developer to get value out of the book. Everything is explained simply and I did not notice any glaring errors. I really enjoyed that there were some simple game demos included, so readers could get a better idea of what a more complex project would look like. It also didn’t hurt that one of the authors co-created the engine, so I bet he knows what he’s talking about. All in all, a great book. As I said, I am just starting with Godot and this is the first book I have read on it. Seems like an awesome introduction and much more palatable than reading the documentation (though I will note that the Godot docs are high quality, it just can be daunting). So I can fully recommend this book to anyone interested.
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Reviewed in the United States on December 9, 2019

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