vintage linen dress 1920s linen dress in grey with puritan collar
SKU: 45798375853
vintage linen dress

vintage linen dress 1920s linen dress in grey with puritan collar

Sale price$19.12 Regular price$21.25
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Size: 4

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Ships within 48 hours · Estimated delivery Jul 5 - Jul 10

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Description

vintage linen dress 1920s linen dress in grey with puritan collarGet dressed to the 1920s with this pretty 1920s day dress made of quality linen fabric in light slate grey (grey with a blue tint). This handmade 1920s tea dress with puritan collar can be worn, for example, as a Jazz Age Lawn Party dress, a Great Gatsby dress or a Downton Abbey dress. An eye catcher at any roaring twenties party. A matching cloche hat is available here. More grey or olive green linen dresses can be found here. This item is made to

Get dressed to the 1920s with this pretty 1920s day dress made of quality linen fabric in light slate grey (grey with a blue tint). This handmade 1920s tea dress with puritan collar can be worn, for example, as a Jazz Age Lawn Party dress, a Great Gatsby dress or a Downton Abbey dress. An eye-catcher at any roaring twenties party.

A matching cloche hat is available here.

More grey or olive green linen dresses can be found here.

  • This item is made to order and is not in stock
  • The current production time is stated on the announcement bar on the top of this page.
  • Since the product is yet to be made, there is an opportunity to customize it based on your body measurements and height. Check the Size Chart and if you are not sure which size to choose or need a custom size, please Contact Us before placing your order.

DRESS DESIGN

The dress features a large puritan collar, short sleeves, and a gathering on each side of the hips, which is decorated with a little button. The design is drop waist and loose fitting with the bodice almost straight. The dress is fully lined with soft, breathable rayon fabric, has no zipper, and can be slipped on through the head. Thanks to its loose-fitting design. Professionally and neatly hand-crafted with great attention to small details.

The dress length is a couple of inches below the knee or depending on your height. Check length details below for each size. Please note that because of its drop waist, the dress will look less flattering or less correct if you are a lot shorter or taller than the person’s height recommended for each size. In that case, we recommend ordering a custom size. There are no extra charges for the customization. Contact us for this.

NB: The accessories (necklace, gloves, hats) are not included in the listing.

SIZES

The dress is available in 4 regular sizes, S, M, L, XL, and custom sizes for up to person's bust of 48 inches. The measurements of bust, waist and hips below are of a person’s BODY, not the dress itself.

See Detailed Size Guide 

If you are not sure about sizing, kindly contact us with your body measurements and height. We are more than happy to help you choose the right size.

*The model wears a custom dress based on her body measurements and height.

CUSTOMIZATION

Make sure you know your 'exact' body measurements, which have been measured correctly as instructed in the Size Chart. If you are between sizes send us your measurements and height. We will help consider whether you need a custom size. Most of the time we encourage you have your clothes customized to your body measurements and height so that they fit well, correctly and are body flattering. And you will look great and feel confident in them. We offer custom orders of up to person's bust of 48”. There are no extra fees for size customization. However, a custom item cannot be returned for refund or exchange. Please contact us first if you would like a custom item before placing your order.

CARE

Hand wash or machine wash in cool water (30C). Hang to dry inside out and iron with medium heat.

 

CONTACT US IN CASE OF QUESTIONS

We are based in Thailand. Do not hesitate to contact us if you have questions about this dress or anything in our shop.

Happy shopping.
- Thongbai, on behalf of the La Vie Delight Team.

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
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  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 45798375853

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Tinkerer
Alexandria, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
R
Verified Purchase
robert thompson
Massapequa, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
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Vincent Marias
Fort Morgan, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
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Joan Rubio
Charlottesville, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025
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Piotr S.
Carnegie, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019

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