tall white calla lilies Zantedeschia aethiopica White Giant
SKU: 83502576019
tall white calla lilies

tall white calla lilies Zantedeschia aethiopica White Giant

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Description

tall white calla lilies Zantedeschia aethiopica White GiantWe first saw this giant calla lily at the California garden of plantsman garden writer Sonny Garcia and were blown away. Lining the walkway were these giant, green and white speckled leaved Zantedeschia aethiopica, whose foliage topped out above waist high. Even more amazing were the 6' tall flower stems towering above our heads. The flower is the classic, large, creamy white cup typical of the species except Zantedeschia 'White Giant' has been doing

We first saw this giant calla lily at the California garden of plantsman/garden writer Sonny Garcia and were blown away. Lining the walkway were these giant, green and white speckled-leaved Zantedeschia aethiopica, whose foliage topped out above waist high. Even more amazing were the 6' tall flower stems towering above our heads. The flower is the classic, large, creamy-white cup typical of the species...except Zantedeschia 'White Giant' has been doing some really good steroids. In our garden, we have only been able to muster 4' tall stems, 2' long x 1' wide foliage and 5.5' tall flower spikes, but that's still not bad. Keep in mind the height increases each year as the diameter of the tubers increase.

Maintenance:

Calla lilies (Zantedeschia) are low maintenance. To keep them at their most attractive state, merely remove leaves and flowers as they fade. When grown in an area with alternating warm and cold spells in the winter, the lush growth produced by Zantedeschia aethiopica during a warm spell can be frozen by a cold spell; merely cut away the damaged foliage and they will soon put up new growth. They do not seem to be harmed by this interruption. The other commonly grown species remain dormant through the winter.

Growing Conditions:

Zantedeschia aethiopica is at its best when grown in a wet site. Indeed it will thrive grown in a pot submerged in water. Its performance in a drier location will be disappointing. Please note that this applies to this one species of calla lily, Zantedeschia aethiopica. The other commonly grown species:the yellow flowered Zantedeschia elliottiana, the white flowered, white speckled leafed Zantedeschia albomaculata and the pink flowered, Zantedeschia rehmannii will thrive in soils of medium moisture level. This also applies to the hybrids between these 3 species. All are winter hardy in zone 7 so the tubers can be left in the ground over winter.All want sun for at least half a day. It is best to remove spent flowers so seeds are not produced. Named cultivars could be swamped by inferior seedlings if the seed was allowed to drop and grow.

Natural Impact:

The flowers of calla lilies are of course very showy and dramatic. They are also superb cut flowers, lasting many weeks. The broad foliage of most species is also an asset, contrasting with finer textured plants. The white speckling of some species, or the gold striping of Zantedeschia aethiopica 'African Gold' is an additional ornamental feature.

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SKU: 83502576019

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robert thompson
New York, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
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Vincent Marias
Pawtucket, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
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Joan Rubio
Belleville, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025
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Piotr S.
Phoenix, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019
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Tyler aldrich
Grantham, US
★★★★★ 4
An Invaluable Book
Format: Hardcover, Format: Hardcover
Game Engine Architecture" by Jason Gregory has proven to be a treasure trove of knowledge, especially in the realms of lower-level computer programming and the inner workings of CPUs. The first third of the book, which I have thoroughly enjoyed, dives deep into the intricacies of memory management and concurrent programming. Gregory’s explanations are so lucid and engaging that the complex concepts of memory orders such as relaxed, release, and acquire have become clear to me, showcasing their critical roles in programming. What is particularly remarkable is how the book's first 400 pages serve not just as a guide to game engine architecture, but also stand on their own as an excellent introduction to computer science. It's a testament to the author's skill in distilling complex material into digestible content that even those without a vested interest in game development would find immense value in. However, a caveat I must mention is the book's physical heft. Its size and bulk make it somewhat unwieldy, and I learned this the hard way when it fell from my desk. The impact caused the page binding to tear away from the hard cover, which was disappointing considering the book's cost. Nevertheless, with some craftiness involving thick drawing paper and glue, I managed to repair it. If the author adds any more information to the next edition, it'd probably be best to turn this into a 2-3 volume set to manage the size. Despite this setback, the book remains an invaluable resource. Its depth and clarity are unmatched, making it a worthy addition to any tech enthusiast's library. Just be sure to handle it with care.
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Reviewed in the United States on November 11, 2023

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