SKU: 56040244073
the mist monsters

the mist monsters Monsters in the Mist (The Tales of the Territories, Book 2

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the mist monsters Monsters in the Mist (The Tales of the Territories, Book 2For four strangers, what started as an exciting journey takes a deadly turn. A mist creeping down from the north brings hidden terrors. And they might be the only ones who can stop the evil threatening to smother New Caledonia. Jakob struggles to stay one step ahead of the Wraiths pursuing him and his father, desperate to learn how to stop the monsters in the mist before it's too late. But even with his skill in the Talent, he stands little chance

For four strangers, what started as an exciting journey takes a deadly turn.
A mist creeping down from the north brings hidden terrors.
And they might be the only ones who can stop the evil threatening to smother New Caledonia.

Jakob struggles to stay one step ahead of the Wraiths pursuing him and his father, desperate to learn how to stop the monsters in the mist before it's too late. But even with his skill in the Talent, he stands little chance against the horrors hidden in the smothering fog. 

During his attempted escape, Jakob learns a shocking secret that could rip his world apart. 

Still on their way to the Territories, Bryen and Aislinn begin to lose hope. Attacked by sea dragons, they have no choice but to seek refuge in the Jagged Islands. Yet there a deadly menace awaits.

Talia Carlomin took to the seas to avenge her father’s death by challenging the pirates terrorizing the coast of New Caledonia. In her quest, she encounters creatures made of nightmares. Her burning desire? Learning how to kill them.

All the while an ancient evil begins to settle across the Territories. Could Jakob's secret prove to be the key to defeating the monsters seeing to conquer New Caledonia?

Find out how fate will tie these four together.

The Tales of the Territories are part of the universe of The Realms of the Talent and the Curse. If you want to find out more about this world, read the preceding series:

The Sylvan Chronicles (9-book series)
The Tales of Caledonia (7-book series)

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SKU: 56040244073

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S. Max
Phoenix, US
★★★★★ 2
Not a Scripting Book. Wrong title, should read " Learn Godot for Beginners"
Format: Paperback
The book was not designed to focus on GDscript, it had a snippets for basic game interactions, but was primarily a make a simple game in Godot. I returned it.
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Reviewed in the United States on June 13, 2025
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Yumin
Houston, US
★★★★★ 5
Excellent guide for those seeking to learn.
Format: Paperback
I highly recommend this book if you are getting into Godot and want something tangible to sift through. the Book does an excellent job of explaining and curating a good foundation by explaining and stepping you through the Nodes and their purposes and potential usage. it touches on multiplayer(client synchronization, etc), and other fantastic aspects like object pools and a brief intro into state machines that reflect a professional environment that respects your intelligence but still graceful enough for beginners to digest, understand and grow their own creative projects from these roots.
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Reviewed in the United States on June 10, 2024
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Colin MacLeod
San Leandro, US
★★★★★ 5
Masterful, Hilarious, and Insightful
Format: Hardcover
The writing style reminded me at times of Michael Lewis ("The Big Short", "The New New Thing") in the way Jason Schreier captures the madness of gaming executives trying to succeed despite their bosses. The way the book describes various antics often had me chuckling or even laughing out loud: "As Pardo's responsibilities grew and his time became stretched between projects, he became known for what many of his subordinates called seagull management: He would swoop down, poop on ideas, and then fly away." It's full of insight about what makes a good game, or even a good remake of a game: "One tenet, adapted from legendary Civilization designer Sid Meier, was that one-third of the units should return from the old game, one-third should be modified versions, and one-third should be brand-new." This book is masterful. I found it impossible to put down: one of the very best books I've ever read about a games company, or any company for that matter. If you are in the games industry, you like reading about crazy businesses or you just like games, get it.
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Reviewed in the United States on April 19, 2026
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Exterminator
Cuba, US
★★★★★ 4
"Inside Blizzard: The Creativity, Crunch, and Corporate Clash in Play Nice”
Format: Hardcover
Positive: "Play Nice" by Jason Schreier is a fun, eye-opening dive into the highs and lows of Blizzard Entertainment. Schreier does a fantastic job unpacking the tension between Blizzard's creative magic and the corporate pressures that started to shift the company’s culture, especially after its merger with Activision. It's filled with juicy insider stories that give you a sense of what it’s really like to work at a powerhouse game studio. For any gamer or industry enthusiast, it’s a fascinating look behind the curtain that also feels relatable for anyone who's had their passion collide with corporate demands. Negative: On the downside, the book sometimes gets a bit repetitive. Schreier really drills in on the company's struggles with work-life balance and workplace culture, which are important but can feel like they’re hitting the same notes over and over. And while the insider jargon adds authenticity, it can be a little hard to keep up if you’re not already familiar with game dev lingo. But honestly, these are minor gripes in what’s otherwise a great read about the complex, often messy reality of making games.
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Reviewed in the United States on November 2, 2024
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Kyle
Phoenix, US
★★★★★ 5
From Pixels to Problems! Great read!
Format: Hardcover
“Play Nice” offers an enjoyable deep dive into the tumultuous history of Blizzard Entertainment, chronicling its journey from a ragtag group of brilliant college students to its evolution under corporate ownership and its current state. Schreier provides fascinating insights into the antics of Blizzard’s early employees, showcasing their outlandish attitudes, relentless work ethic, and tight-knit camaraderie. The book explores how Blizzard transitioned from a company renowned for producing high-quality, polished games that left competitors in the dust to one struggling to preserve its heart and soul amid mounting corporate pressures. While the corporate side and C-suite executives are often cast in a negative light, Schreier thoughtfully examines the motivations behind their decisions, offering perspectives from all levels of the company—from executives and middle management to QA testers. This balanced approach provides a refreshing take, avoiding oversimplified blame and instead considering multiple sides of the story. And while it’s easy to villainize the suits in the boardroom, Schreier does a great job showing why some decisions were made. From executives to QA testers, he pulls back the curtain to reveal a mess of perspectives, reminding us that every bad decision has some kind of reason behind it (even if it’s still a bad decision). The book also revisits the scandals that put some serious smudges on Blizzard’s reputation, offering new angles and fresh commentary. As someone who once lived for Blizzard games—cheering at Overwatch League matches and losing entire weekends to Diablo marathons—I can’t help but root for Blizzard to find its way back to glory. And hey, if it means waiting another decade for their next masterpiece, so be it. It’s done when it’s done.
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Reviewed in the United States on January 6, 2025

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