SKU: 22526579781
fiesta herbicide

fiesta herbicide Fiesta Selective Post-Emergent Turf Weed Killer (Pro) – Green Earth Ag & Turf

Sale price$21.82 Regular price$24.25
Save 10%

Pay in installments of $6.06 with ShopPay, AfterPay and Klarna

Shipping Estimate
USA
  • USA
  • CAN

Ships within 48 hours · Estimated delivery Aug 7 - Aug 12

Promo Codes Available:

For Your Every Summer RSVP, with Code: SUMMER15

Description

fiesta herbicide Fiesta Selective Post-Emergent Turf Weed Killer (Pro) – Green Earth Ag & TurfIron Selective Weed Killers (For Spraying on Turf to Kill Only Weeds) Fiesta Selective Weed Killer is a selective, broadleaf weed killers that kill only the weeds and not the desired turf. Using a specially formulated iron solution, Fiesta is a game changer in the organic lawn care industry, the first effective weed killer that Does Not contain the synthetic weed chemicals 2,4 D or Dicamba. The choice of professional applicators, Fiesta iron based

Iron Selective Weed Killers (For Spraying on Turf to Kill Only Weeds)

Fiesta® Selective Weed Killer is a selective, broadleaf weed killers that kill only the weeds and not the desired turf.  Using a specially formulated iron solution, Fiesta is a game changer in the organic lawn care industry, the first effective weed killer that Does Not contain the synthetic weed chemicals 2,4-D or Dicamba.  The choice of professional applicators, Fiesta iron-based weed killer leaves lawns healthy and weed-free!

Fiesta works quickly, delivering visible same-day results, even in cool weather. With a unique ground breaking iron-based formulation, Fiesta is highly effective and has no unpleasant odor. Pets and people can re-enter the treated area as soon as the spray is dry, the minimal period allowed by the EPA. Suitable for broadcast applications (an entire lawn) or spot treatment, Fiesta helps your lawn look its best without using chemicals that are harsh on human and animal health or the environment. 

The top choice of professionals, we are now excited to offer Fiesta in smaller, more home friendly sizes under the Captain Jack's Lawnweed Brew label.  Now you can treat your own lawn with professional-grade results! 

*Compared to Iron-X™ and Pulverize weed killer for lawns, Fiesta and Captain Jack's Lawnweed Brew are the same formulations available for much lower prices; but with the great technical service from the scientists here in the U.S. at Green Earth Ag & Turf!

Fiesta Benefits

  • Liquid selective herbicide that effectively kills broadleaf weeds in the lawn.
  • Works fast and weed control can be seen in the same day.
  • Three benefits from one application – green-up, post emergent broadleaf weed control, and early post emergent crabgrass control (up to the four-leaf stage) per three years of data from Rutgers University.
  • Made with iron, Does Not contain the synthetic weed chemicals 2,4-D or Dicamba.
  • People and pets can enter treated area when spray dries.
  • No unpleasant odor.
  • Rain-fast in 3 hours.
  • Effective even in cool weather.
  • The exact same product ingredients as Iron X!™ Selective Weed Killer at a fraction of the price!

Fiesta Application Instructions

Large Areas (Broadcast Sprays):

  1. Add 5 oz. of Fiesta per gallon of water.
  2. Apply 2.5 gallons of water per 1,000 sq. ft. (or 12.5 oz. product per 2.5 gallons of water per 1,000 square feet).
  3. Repeat in 3-4 weeks for optimal knockdown of weeds.

Spot Sprays:

  1. Use 5 oz. of Fiesta per gallon of water and spray enough to wet weeds as needed.

    Fiesta General Application Notes:

    • Thoroughly spray weeds to point of runoff.
    • Ensure turf is well watered prior to application.
    • Do not apply when the daytime temperature will be below 50°F or above 85°F.
    • Do not apply to bentgrass.
    • Iron can stain some stone, concrete, clothes, equipment and other such things. Any desirable plants or structures accidentally contacted should be rinsed with water.
    • Do not apply to stressed lawns, such as drought stress.
    • Use standard spray equipment, with a coarse nozzle, such as a hand-held or backpack sprayer.  Hose-End sprayers are not compatible.
    • Repeat treatment in 3 to 4 weeks for best results and a longer-lasting weed kill.
    • Occasionally a darkening of the grass leaf blades can occur; however the grass will recover within a few days to weeks.
    • Allow 3 hours before rain or watering so the product can dry.
    • Do not apply during windy conditions to avoid over-spray.
    • May leave a rusty stain on concrete, pavers or other lightly colored areas; avoid such areas when spraying turf.

    Fiesta Active Ingredients

      Fiesta: 
      Iron HEDTA (FeHEDTA) ............ 26.52%

      Fiesta Available Sizes

      • 1 Gallon (covers 10,000 square feet).
      • 2.5 Gallon (covers 25,000 square feet).
      • 200 Gallon Tote Concentrate (Covers 46 Acres).

      For smaller concentrated and ready-to-use formulas for your selective weed killer needs, check out Captain Jack's Lawnweed Brew Post-Emergent Turf Weed Killer.

        Info

        Label

        Presentation

        SDS

        Home Orders

        Homeowners can now order the same great products that the pros use through our online store by clicking below.  







        Shipping Notes
        • Free Standard Shipping on $100+ Orders to the USA.
        • Except Preorder products are shipped in 48 hours.
        • Delivery to the USA:
        1. Standard Shipping : 3-10 business days
        • If time is of the essence, please consider selecting expedited delivery for faster service.
        Exchange/Return Notes
        • We offer a 30-day return/exchange service after receiving.
        • Final sale items are not eligible for returns or exchanges.
        • To process your return/exchange, please contact us at [email protected]
        • Please click here for more details>>> Return & Exchange Policy
        SKU: 22526579781

        Discover Niche Categories That Outsell fiesta herbicide

        Top-Converting Item to Boost Your Average Order

        4.1 ★★★★★
        Based on 6 reviews
        Sort
        Highest Rating
        Newest First
        Oldest First
        Product Reviews
        T
        Verified Purchase
        Tinkerer
        Birmingham, US
        ★★★★★ 5
        There's nothing else out there that's this comprehensive
        Format: Hardcover
        Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
        WAS THIS REVIEW HELPFUL?YesReportShare
        Reviewed in the United States on August 18, 2019
        R
        Verified Purchase
        robert thompson
        Lowell, US
        ★★★★★ 5
        Don't peek at the next page.
        Format: Hardcover
        Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
        WAS THIS REVIEW HELPFUL?YesReportShare
        Reviewed in the United States on February 6, 2022
        V
        Verified Purchase
        Vincent Marias
        Lexington, US
        ★★★★★ 5
        The Bible, if it was good
        Format: Hardcover
        I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
        WAS THIS REVIEW HELPFUL?YesReportShare
        Reviewed in the United States on October 29, 2024
        J
        Verified Purchase
        Joan Rubio
        New York, US
        ★★★★★ 5
        Imprescindible
        Format: Hardcover
        Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
        WAS THIS REVIEW HELPFUL?YesReportShare
        Reviewed in the United States on October 15, 2025
        P
        Verified Purchase
        Piotr S.
        Charlottesville, US
        ★★★★★ 5
        good quality
        Format: Hardcover, Format: Hardcover
        Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
        WAS THIS REVIEW HELPFUL?YesReportShare
        Reviewed in the United States on February 13, 2019

        recommand products