SKU: 79628313153
swimming goggles with power india

swimming goggles with power india Kids Swimming Goggles with Power (3–12 Years)

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Description

swimming goggles with power india Kids Swimming Goggles with Power (3–12 Years)Kids Swimming Goggles with Power (312 Years) These Kids Swimming Goggles with Power are designed for children who normally wear glasses and need clearer vision during swimming lessons or pool activities. When glasses are removed before entering the pool, many children experience blurred vision, making it difficult to see instructors, pool markings, or safety cues. Optical swimming goggles help solve this by integrating corrective lenses directly into

Kids Swimming Goggles with Power (3–12 Years)

These Kids Swimming Goggles with Power are designed for children who normally wear glasses and need clearer vision during swimming lessons or pool activities. When glasses are removed before entering the pool, many children experience blurred vision, making it difficult to see instructors, pool markings, or safety cues. Optical swimming goggles help solve this by integrating corrective lenses directly into the goggles.

With improved underwater visibility, young swimmers feel more confident, secure, and comfortable during swimming classes and recreational pool time.


Designed Specifically for Young Swimmers

This model is engineered for children aged 3 to 12 years. The frame geometry, seal suction, and strap system are tailored to suit smaller facial features while providing a reliable watertight fit.

  • Soft Silicone Eye Seals: Hypoallergenic material designed for a gentle yet secure fit on children's skin.
  • Adjustable Nose Bridge: Interchangeable bridge options help ensure a leak-proof seal as your child grows.
  • Secure Head Strap: Durable silicone strap designed to stay in place during swimming lessons and pool practice.
  • Lightweight Design: Comfortable for longer swimming sessions without causing facial pressure.

Available Lens Powers for Kids

Factory-fitted spherical lenses are available in the following minus powers:

-2.00, -2.50, -3.00, -3.50

These ready-to-use options are suitable for children who require the same optical correction in both eyes.

Power Selection Tip – The Step-Down Rule
If your child's exact power is not available, swimmers generally choose the next lower power. For example, if the power is -2.25, selecting -2.00 goggles usually provides comfortable vision because water naturally provides slight magnification.

Custom Power Option (Different Power in Each Eye)

If your child has different power in each eye, factory-fitted goggles may not provide balanced vision. Glasses India offers a Custom Power option where separate lens powers can be prepared and fitted for the left and right eye.

This specialised preparation ensures proper optical alignment while maintaining the watertight seal of the goggles.

Please note: Custom power swimming goggles typically require 7–10 days processing time before dispatch due to the technical lens preparation involved.

To order, simply select the Custom Power option from the variant selection above.


Technical Note: Anti-Fog Performance

  • Factory-Fitted Lenses: Include anti-fog coating to help reduce condensation during swimming sessions.
  • Custom Power Lenses: Do not include anti-fog coating due to the specialised lens preparation process.

Care Tip: Avoid touching the inside surface of the lenses. Rinse the goggles with clean water after swimming and allow them to air dry naturally to protect the anti-fog layer.


Understanding Kids Swimming Goggles with Power

Parents often search for terms such as kids swimming goggles with power, power swimming goggles for kids, or kids optical swimming goggles when looking for swimming eyewear that helps children see clearly underwater.

These goggles are specifically designed to help children who normally wear glasses enjoy better visibility during swimming lessons, pool training sessions, and recreational swimming activities.

By integrating optical lenses directly into the goggles, young swimmers can participate more confidently in swimming classes without relying on spectacles at the poolside.


Before You Place Your Order

  • Select the required power from the variant options above.
  • Choose Factory-Fitted if both eyes have the same power.
  • Select Custom Power if left and right eye powers differ.
  • If you need help selecting the correct option, you may connect with our team on WhatsApp.

 

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 79628313153

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Tinkerer
Lexington, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 18, 2019
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Verified Purchase
robert thompson
Draper, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
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Vincent Marias
Battle Creek, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
J
Verified Purchase
Joan Rubio
Birmingham, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025
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Piotr S.
Lexington, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019

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